Build 1844 is a public build of S.T.A.L.K.E.R.: Shadow of Chernobyl. The build was presented for first time during February 2004.
Description
Despite having a higher build number, this tech demo was compiled six months earlier than Build 1842. Its main highlights are the physics system and the test levels (in particular, the "Shooting Range") designed to showcase it, as well as a quest on the "Military Warehouses" location created specifically for journalists. The build presented a transitional version of the HUD and inventory (which still displays three-dimensional item models), as well as an interesting early version of the PDA. The background music playback is implemented somewhat unusually — it must be launched separately through the user’s media player before starting the game.
History
One of the builds prepared for exhibitions, it was demonstrated at KRI 2004[2]. It was uploaded by a user Loxotron on February 21, 2010.[3]
Later, Loxotron admitted that the version he uploaded in 2010 was not the original; he had modified it slightly (for example, changing the appearance of the wounded companion and the images shown on the trader’s TV).[4] In the same message, he shared the build in the form he originally received it.
Overview
The build contains levels showcasing the features of S.T.A.L.K.E.R.: Shadow of Chernobyl: physics, ragdoll mechanics, weapon mechanics, graphics and gameplay. The most interesting element is present_military, the aforementioned gameplay presentation. It allows the player to complete a simple mission (retrieve an artifact for the trader), engage in combat with mutants and humans as well as experience anomalies, all in the setting of an early version of the army warehouses.
The gameplay is fairly simple - there are no iron sights, mutants and mercenaries will home in on the player instantly and weapons are conveniently scattered all around the place.
Contents
Enemies
- Blind dogs (four variations)
- Pseudodogs
- Fleshes
- Crows
- Boars
- Bloodsuckers
- Zombified Stalkers
- Mercenaries
- Mi-24 helicopter regularly patrols the area.
Anomalies
Burnt Fuzz and Electros can be encountered. Around the edges of the level area are located special types of 'anomalies', which purpose is probably to prevent the player leaving the area by throwing him back to the area.
Storyline
The gameplay is tied up with a simple storyline, which involves the player to help a critically wounded stalker to retrieve a stolen artifact called 'Mercury Ball' from an enemy Mercenary (referred as 'Dog') and bring it to the trader located in the middle of the area in an underground bunker to the southeast from the Bloodsucker village.
Equipment
- AK-74
- PSO-1 scope
- Silencer
- GP-25 Kostyer grenade launcher
- Fort-12
- VSS Vintorez
- RPG
- Detector
- Torch
- TOZ Shotgun
- VOG-25P Grenade
Music
The build features two ambient tracks playing during the gameplay:
- S.T.A.L.K.E.R. Ambience #2 (8:32)
- S.T.A.L.K.E.R. Battle Exp Loop (2:05)
According to the file description both of these tracks were composed by an artist known as MooZe, who later would do the soundtrack for Shadow of Chernobyl as a whole.
Gallery
HUD & Dialogs
Characters
Anomalies and artifacts
Mutants
Video
Links
Fixes
- Some bugs fixed, XR_3DA.exe patched, lighter in size (in order to launch it copy and paste the "gamedata" folder
- Fix of sound "flickings"
- BAT files to launch other levels
- Small fix
- Fix and new Military Warehouses artifact spawn
References
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| Unreleased/Cancelled | |
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