stalker
A  holding a  artifact

A stalker holding a Moonlight artifact

The small piece of metal traveled through the air and landed on the ground with a silent thud. Immediately the area was filled with a bright, blue light, as small lighting bolts shot up into the air. A figure calmly watched the light show, and took a small device from his belt. After pressing some buttons the device started to beep loudly. A grin formed on the mans face – an Artifact was near. The person took some more iron bits from a small bag on his belt as he took a few steps back. He prepared quietly as failure would result a painful death. A few seconds passed, and the Stalker threw another piece of metal, while starting to run. Swoosh – the lighting went off as the man sailed through the air, right over the glowing bolt. After landing the man let out a small laugh and took out the beeping device. He started to slowly turn around, all the while listening for louder beeps. At one moment he hit jackpot – the device became louder. Every step forward and the device went louder and louder, faster and faster, up to the moment when it turned into a nonstopping sound. At the moment the man calmly extended his arm and grabbed for something. At first there was nothing, but then a large, rock like thing appeared, that seemed to glow from the inside. Our Stalker turned around, made the jump over the Anomaly again and began his way back to the Bar, all the while thinking about the uses of the money he'll get from the Barkeep.

Stalker lore

Artifacts are items that have been changed by the conditions in the Zone.

Overview

Artifacts are formed from anomalies, exposed to certain objects or conditions: The combination of an ordinary object(s) and an anomaly, the degeneration and death of an anomaly or if the anomaly is exposed to certain conditions. An example is the Crystal where it is a combination of metallic substances and the Burner anomaly. Emissions are known to be the catalyst in the actual creation of an artifact, although scientists in the zone are still unable to explain how this happens.

Benefits

Most artifacts have strange and useful characteristics. For example, when kept close to the body, some artifacts create a protective field that increases its user's resilience to damage. Others may increase the user's stamina or protect against fire, etc.

Hazards

Most artifacts generate radiation, their radiation appears to be powerful as it could penetrate the radiation protection from any armor, and artifacts that absorb and destroy radiation (like the Crystal or Bubble, which vary from game to game though) are needed to be worn in tandem to safely wear these radiation generating artifacts for extended periods, unless one is willing to waste loads of Vodka and Anti-rad. The radiation though appears to only irradiate when placed very close to the body, placing them inside their back-packs or being near them does not seem to irradiate the carrier. (Perhaps emitting alpha radiation, but it would be unable to penetrate the skin and cause damage.) Most artifacts also might have some side effects (e.g. Moonlight will increase one's endurance at the cost of one's resistance to electric anomalies). However there are a handful of artifacts with no negative effects which are both rare and expensive (dummy artifacts in Shadow of Chernobyl). In the later two games of the original trilogy, radiation is the only downside, meaning anti-rad drugs, radiation-absorbing artifacts, or even vodkas are sufficient to outweigh this shortcoming.

Acquisition

 detector

Veles detector

Artifacts may be acquired by several different ways:

  1. Retrieving them directly from or near the anomaly;
  2. As a reward for completing various missions;
  3. As a loot from stashes or dead bodies or hidden in the open.

Usage

In all S.T.A.L.K.E.R. games, the player can either use the artifacts by attaching them to armor or as trade goods. In Shadow of Chernobyl, a fair number of quests revolve around finding different kinds of artifacts.

Beneficial side effects

When equipped, some artifacts may offer beneficial side effects to the player's character. In order to achieve the best possible effect, the artifacts have to be carefully selected. The artifacts have to be placed on the belt; having them in the inventory is not enough.

Financial use

Artifacts are very valuable, and stalkers commonly sell them to traders, who in turn sell them to high profile buyers ranging from the military, scientists, and large business companies, down to collectors, who would pay a hefty price to obtain one of these artifacts from the Zone.

Scientists, notably professor Sakharov, greatly value artifacts, as they are great research materials. The scientists claim artifacts could be the key to answering the world's problems, and that they could aid in the development of technological advancements.

Appearances

Main article: List of artifacts

Certain artifacts also had their characteristics changed between the games, such as Moonlight which went from being stamina-improving to instead providing extra protection against psionic effects; or Gravi, instead of lessening rupture damage it increases overall weight carried. It's possible that the changes between the two games is a result of a type of "(de)evolution" in the artifacts or change in the composition in the artifacts after a period of time, or the anomalies themselves changed over time and they now create different results. Some artifacts have gone extinct entirely — or simply collected to the point no more appear in the Zone, such as the Slime, Mica or Crystal Thorn.

In S.T.A.L.K.E.R. Trilogy

Shadow of Chernobyl
Main article: Artifacts in Shadow of Chernobyl

In Shadow of Chernobyl, artifacts are relatively plentiful and can be found lying on the ground or in stashes.

Clear Sky
Main article: Artifacts in Clear Sky

In Clear Sky, artifacts are very rare and almost exclusively found in the middle of anomaly clusters. A special detector is required to track and spot artifacts. This would imply how that before the second great emission, the artifacts were few and far between due to the majority of them already being found from the first emission. After the second great emission that wiped out most of the stalkers in the zone and started the events of Shadow of Chernobyl, a slew of new artifacts were created across the Zone.

Call of Pripyat
Main article: Artifacts in Call of Pripyat

In Call of Pripyat, artifacts are still uncommon, but are much more commonly found than they were in Clear Sky; also most likely due to the time that has elapsed since the last great emission that created the majority of the artifacts, Stalkers have already found most of the artifacts.

Stalker rumors about artifacts moving through empty fields aren't myths — they're a deliberate game mechanic. Across Zaton (9 routes), Jupiter (8 routes), and Pripyat (6 routes), these artifacts propelling themselves far from anomalies across vast distances. Up to 3 artifacts can spawn per map, patrolling continuously. When detected, they stop momentarily — allowing retrieval — but resume their journey if you look away or retreat. As stalkers say: "The Zone decides who to reward."[1][2]

In S.T.A.L.K.E.R. 2: Heart of Chornobyl

Main article: S.T.A.L.K.E.R. 2: Heart of Chornobyl artifacts

In S.T.A.L.K.E.R. 2: Heart of Chornobyl, artifacts require a detector to locate and are, as usual, a delicate balancing art and finding out the desired properties. Managing radiation is, of course, essential, and the amount of artifacts you can carry are dependent on the armor you have equipped.

Artifact respawn

S.T.A.L.K.E.R. Trilogy

With each new game in the original trilogy, the developers improved the respawn of artifacts:

S.T.A.L.K.E.R.: Shadow of Chernobyl

Artifacts do not respawn in S.T.A.L.K.E.R.: Shadow of Chernobyl at all. Artifact respawning is intended in the game, but it does not work as intended. Due to an error, the game engine fulfills all artifact quotas at the start of a new game. This means that artifacts that should appear gradually are immediately present in the Zone world. This results in artifacts being scattered everywhere.

It may seem like respawn is working, but this is because round artifacts sometimes sink through surfaces and become available for pickup only when you re-enter the level. In some cases, gravitational anomalies can also launch artifacts outside the playable area, which again makes them collectible only after re-entering. There are also electrical artifacts (Sparkler, Flash and Moonlight) in the game that are disabled (go offline) from 00:00 to 4:59, and such artifacts can also drop from breakable wooden boxes, which is why sometimes a player may discover an unexpected find when revisiting some places.

S.T.A.L.K.E.R.: Clear Sky

In S.T.A.L.K.E.R.: Clear Sky there is a timer-based artifact respawn system (implemented via bind_anomaly_zone.script), but it's notoriously unreliable.

Note that respawn is tied strictly to real-world hours (4 h), not its equivalent in the in-game hours (40 h), so sleep items or time-skip mods won't speed it up—if the timer is not patched, as in SRP (Sky Reclamation Project). Note that the artifact respawn in Clear Sky is independent of the emissions.

S.T.A.L.K.E.R.: Call of Pripyat

In S.T.A.L.K.E.R.: Call of Pripyat there is a randomized emission-based artifact respawn system (implemented via modified & enhanced bind_anomaly_zone.script).

Each anomaly zone has a pre-determined first artifact. After collecting it, the zone switches to normal mode with random artifact respawning. Anomaly zones can contain from 1 to 3 artifacts maximum.

S.T.A.L.K.E.R. 2: Heart of Chornobyl

Artifacts respawn in S.T.A.L.K.E.R. 2: Heart of Chornobyl.

Saving the game at a certain distance from the anomaly (about 150 meters on PC, perhaps a little less on weaker devices) and loading it if the random artifact does not suit you allows re-rolls.

List of artifacts

S.T.A.L.K.E.R. Trilogy

S.T.A.L.K.E.R.: Shadow of Chernobyl

There are 27 artifacts.

All artifacts in Shadow of Chernobyl
Artifact Rad
SOC Protect Icon Rad A
Chem
SOC Protect Icon Chem
Elec
SOC Protect Icon Elec
Burn
SOC Protect Icon Fire
Endu
SOC Protect Icon Endu
Health
SOC Protect Icon Heal
Bleed
SOC Protect Icon Blee
Imp
SOC Protect Icon Imp
Rupt
SOC Protect Icon Rupt
Bullet
SOC Protect Icon Bull
Price Location


Soc icon slime
Slime
-10 % -10 % -133 % 1000

Fruit Punch anomalies

Soc icon slug
Slug
-10 % -10 % -267 % 2500
Soc icon mica
Mica
-10 % -10 % -400 % 5000


Soc icon droplets
Droplets
-10 -18 1000

Burner anomalies

Soc icon fireball
Fireball
-20 -18 2500
Soc icon crystal
Crystal
-30 -18 5000


Soc icon sparkler
Sparkler
-10 % +36 1000

Electro anomalies

Soc icon flash
Flash
-10 % +73 2500
Soc icon moonlight
Moonlight
-10 % +109 5000


Soc icon stone blood
Stone Blood
+200 % -10 % -10 % -10 % 1000

Whirligig anomalies

Soc icon meat chunk
Meat Chunk
+400 % -10 % -10 % -10 % 2500
Soc icon soul
Soul
+600 % -10 % -10 % -10 % 5000


Soc icon jellyfish
Jellyfish
+5 +2 % 1000

Springboard anomalies

Soc icon stone flower
Stone Flower
+5 +3 % 2500
Soc icon night star
Night Star
+5 +5 % 5000


Soc icon mama's beads
Mama's Beads
+5 % 5000 Unknown


Soc icon wrenched
Wrenched
+5 +2 % 1000

Vortex anomalies

Soc icon gravi
Gravi
+5 +3 % 2500
Soc icon goldfish
Goldfish
+5 +5 % 5000


Soc icon kolobok
Kolobok
+5 % 5000 Burnt Fuzz anomalies


Soc icon thorn
Thorn
-10 +100 % 1000

Burnt Fuzz anomalies

Soc icon crystal thorn
Crystal Thorn
-20 +100 % 2500
Soc icon urchin
Urchin
-30 +100 % 5000


Soc icon shell
Shell
+30 % 5000 Unknown
Soc icon pellicle
Pellicle
+30 % 5000
Soc icon spring
Spring
+30 % 5000
Soc icon battery
Battery
+30 % 5000

S.T.A.L.K.E.R.: Clear Sky

There are 23 common artifacts of different rarity.

All common artifacts in Clear Sky
Artifact Rad
CSiconRada
Chem
CSiconChemical
Elec
CSiconElectro
Burn
CSiconBurn
Tele
CSiconTelepathy
Endu
CSiconEndur
Health
CSiconHealth
Bleed
CSiconBleed
Weight
CSiconWeight
Price Location


Cop icon stone blood
Stone Blood
+1 +1 2000

Gas anomalies:
Swamps (Cop icon stone blood / Cop icon meat chunk),
Garbage (Cop icon soul / Cop icon meat chunk),
Dark Valley (Cop icon soul / Cop icon kolobok),
Agroprom (Cop icon soul / Cop icon kolobok),
Yantar (Cop icon kolobok / Cop icon bubble),
Red Forest (Cop icon kolobok / Cop icon firefly / Cop icon bubble),
Army Warehouses (Cop icon firefly / Cop icon bubble)

Cop icon meat chunk
Meat Chunk
+1 +3 4000
Cop icon soul
Soul
+2 +2 6000
Cop icon kolobok
Kolobok
+2 +4 12000
Cop icon firefly
Firefly
+3 +6 18000
Cop icon bubble
Bubble
-6 12000


Cop icon stone flower
Stone Flower
+1 +1 3000

Springboard anomalies:
Swamps (Soc icon jellyfish / Cop icon stone flower),
Cordon (Soc icon jellyfish / Cop icon stone flower / Cop icon night star),
Garbage (Cop icon stone flower / Cop icon night star);
Whirligig anomalies:
Garbage (Cop icon night star),
Dark Valley (Cop icon night star / Cop icon wrenched),
Red Forest (Cop icon wrenched / Cop icon gravi),
Army Warehouses (Cop icon wrenched / Cop icon goldfish);
Vortex anomalies:
Dark Valley (Cop icon night star / Cop icon wrenched),
Agroprom (Cop icon night star / Cop icon wrenched),
Red Forest (Cop icon wrenched / Cop icon gravi / Cop icon goldfish);
Fault anomaly:
Dark Valley (Cop icon night star / Cop icon wrenched);
Twister anomaly:
Agroprom (Cop icon night star / Cop icon wrenched);
Symbiont anomaly:
Red Forest (Cop icon stone flower / Cop icon wrenched / Cop icon goldfish)

Soc icon jellyfish
Jellyfish
-2 4000
Cop icon wrenched
Wrenched
-4 8000
Cop icon night star
Night Star
+2 +10 kg 6000
Cop icon gravi
Gravi
+3 +20 kg 12000
Cop icon goldfish
Goldfish
+3 +30 kg 18000


Cop icon crystal
Crystal
+1 +1 2000

Burner anomalies:
Swamps (Cop icon crystal / Cop icon fireball),
Garbage (Cop icon fireball / Cop icon mama's beads),
Army Warehouses (Cop icon eye / Cop icon flame);
Fault anomaly:
Swamps (Cop icon crystal / Cop icon fireball),
Dark Valley (Cop icon mama's beads);
Whirligig and Vortex anomalies:
Agroprom (Cop icon fireball / Cop icon mama's beads);
Twister anomaly:
Yantar (Cop icon mama's beads / Cop icon eye);
Symbiont anomaly:
Red Forest (Cop icon fireball / Cop icon eye / Cop icon flame)

Cop icon fireball
Fireball
+1 +3 4000
Cop icon mama's beads
Mama's Beads
+2 +20 6000
Cop icon eye
Eye
+2 +40 12000
Cop icon flame
Flame
+3 +60 18000


Cop icon sparkler
Sparkler
+1 +1 2000

Electro anomalies:
Swamps (Cop icon sparkler / Cop icon flash),
Garbage (Cop icon moonlight),
Dark Valley (Cop icon battery / Cop icon moonlight),
Agroprom (Cop icon sparkler / Cop icon flash / Cop icon moonlight),
Yantar (Cop icon battery / Cop icon shell / Cop icon snowflake),
Red Forest (Cop icon battery / Cop icon shell / Cop icon snowflake),
Army Warehouses (Cop icon shell / Cop icon snowflake)

Cop icon flash
Flash
+1 +3 4000
Cop icon moonlight
Moonlight
+2 +3 6000
Cop icon battery
Battery
+2 +2 6000
Cop icon shell
Shell
+3 +4 12000
Cop icon snowflake
Snowflake
+3 +6 18000

There are 2 unique artifacts in the game.

All unique artifacts in Clear Sky
Artifact Rad
CSiconRad
Chem
CSiconChemical
Elec
CSiconElectro
Burn
CSiconBurn
Tele
CSiconTelepathy
Endu
CSiconEndur
Health
CSiconHealth
Bleed
CSiconBleed
Weight
CSiconWeight
Price Location


Cop icon flash
Scarlet Flower
5000 (not tradable) Yantar (a loner)


Cop icon compass
Compass
+6 50000 (not tradable) Red Forest (Forester)

S.T.A.L.K.E.R.: Call of Pripyat

There are 23 common artifacts of different rarity.

All common artifacts in Call of Pripyat
Artifact Rad
CoP RadGood
Chem
CoP Chemo
Elec
CoP Electro
Therm
CoP Thermal
Psy
CoP Psy
Energy
CoP Endurance
Health
CoP HealthRegen
Wound
CoP WoundHeal
Weight
CoP WeightCap
Price Max price Location


Cop icon stone blood
Stone Blood
+1 +3 2000 3600?

Zaton:
Oakpine,
Caves under the farmstead,
Swamp;
Jupiter:
"Concrete bath";
Pripyat:
"Vine",
Department store
(Cop icon stone blood / Cop icon meat chunk / Cop icon soul / Cop icon kolobok / Cop icon bubble / Cop icon firefly)[3]

Jupiter:
"Plavni",
Quarry,
Anomalous grove
(Cop icon stone blood / Cop icon soul / Cop icon bubble / Cop icon firefly)[4]

Cop icon meat chunk
Meat Chunk
+2 +6 4000 7200?
Cop icon soul
Soul
+2 +2 6000 7200?
Cop icon kolobok
Kolobok
+2 +4 12000 10800?
Cop icon firefly
Firefly
+3 +6 18000 14400? (24000)
Cop icon bubble
Bubble
-4 12000 14400? (18000)


Cop icon stone flower
Stone Flower
+1 +3 3000 3600?

Zaton:
Caves under the farmstead,
Dredge station,
"Claw";
Pripyat:
School
(Soc icon jellyfish / Cop icon stone flower / Cop icon night star / Cop icon wrenched / Cop icon gravi / Cop icon goldfish)[3]

Jupiter:
"Bitumen"
(Cop icon crystal / Cop icon fireball / Cop icon mama's beads / Cop icon eye / Cop icon flame / Soc icon jellyfish / Cop icon stone flower / Cop icon night star / Cop icon wrenched / Cop icon gravi / Cop icon goldfish)[5]

Soc icon jellyfish
Jellyfish
-2 4000 7200?
Cop icon wrenched
Wrenched
-3 8000 10800?
Cop icon night star
Night Star
+1 +4 kg 6000 7200?
Cop icon gravi
Gravi
+3 +8 kg 12000 14400? (18000)
Cop icon goldfish
Goldfish
+3 +12 kg 18000 14400? (24000)


Cop icon crystal
Crystal
+1 +3 2000 3600?

Zaton:
"Boiler",
Burnt farmstead,
"Circus";
Jupiter:
"Ash heap",
Cement factory;
Pripyat:
"Volcano"
(Cop icon crystal / Cop icon fireball / Cop icon mama's beads / Cop icon eye / Cop icon flame)[6]

Jupiter:
"Bitumen"
(Cop icon crystal / Cop icon fireball / Cop icon mama's beads / Cop icon eye / Cop icon flame / Soc icon jellyfish / Cop icon stone flower / Cop icon night star / Cop icon wrenched / Cop icon gravi / Cop icon goldfish)[5]

Cop icon fireball
Fireball
+2 +6 4000 7200?
Cop icon mama's beads
Mama's Beads
+1 +2 6000 7200?
Cop icon eye
Eye
+2 +4 12000 10800? (18000)
Cop icon flame
Flame
+3 +6 18000 14400? (24000)


Cop icon sparkler
Sparkler
+1 +3 2000 3600?

Zaton:
"Iron Forest",
"Scar";
Jupiter:
Parking lot,
The southwestern building of the Jupiter plant;
Pripyat:
Old service center,
Yubileiny service center
(Cop icon sparkler / Cop icon flash / Cop icon moonlight / Cop icon battery / Cop icon shell / Cop icon snowflake)[3]

Cop icon flash
Flash
+2 +6 4000 7200?
Cop icon moonlight
Moonlight
+2 +6 6000 7200?
Cop icon battery
Battery
+1 +2 6000 7200?
Cop icon shell
Shell
+2 +4 12000 10800? (18000)
Cop icon snowflake
Snowflake
+3 +6 18000 14400? (24000)

There are 5 unique artifacts in the game, including 2 altered items and a strange plant.

All unique artifacts in Call of Pripyat
Artifact Rad
CoP RadBad
Chem
CoP Chemo
Elec
CoP Electro
Therm
CoP Thermal
Psy
CoP Psy
Energy
CoP Endurance
Health
CoP HealthRegen
Wound
CoP WoundHeal
Hunger
CoP Satiety
Price Max price Location


Cop icon altered insulator
Altered Insulator
+6 1000 (not tradable) 6000 Jupiter:
Northwestern tunnel
Cop icon altered wheel
Altered Wheel
+6 1000 (not tradable) 3000 Zaton:
Dredge station
Cop icon anomalous plant
Anomalous plant
0 (not tradable) 0 Jupiter:
Anomalous grove
Cop icon compass
Compass
+4 +3 +3 +3 +3 +2 50000 (not tradable) 10000 Zaton:
Old barge (Noah)
Cop icon heart of the oasis
Heart of the Oasis
+4 +2 +2 +2 +1 50000 (not tradable) 7000 Jupiter:
Oasis

See also

References

  1. Sometimes you don't have to jump into anomalies to scare up an artifact. I've been told of an artifact found out in the open field. This one stalker had a detector that started acting up, so he decided to change the batteries. As soon as he did, the detector shows a reading and bam, an artifact basically drops in his hands. Lucky bastard, eh? That's the Zone for you: sometimes it punishes you and sometimes it rewards you.

  2. I've heard from seasoned stalkers that sometimes artifacts move outside of anomalies. Your detector starts going "peep," you take it out, but there's nothing there. That means a 'nomadic' artifact walked past you but it's no use chasing it, because only the Zone decides who to reward it with.

  3. 3.0 3.1 3.2 Pool of 6 available artifacts:
    Coeff: [3, 3, 2, 2, 1, 1] → 25% / 25% / 16% / 16% / 8% / 8%.
  4. Pool of 4 available artifacts:
    Coeff: [3, 2, 1, 1] → 42% / 28% / 14% / 14%.
  5. 5.0 5.1 Pool of 11 available artifacts:
    Coeff: [3, 3, 2, 2, 1, 3, 3, 2, 2, 1, 1] → 13% / 13% / 8% / 8% / 4% (thermal artifacts) / 13% / 13% / 8% / 8% / 4% (gravitational artifacts).
  6. Pool of 5 available artifacts:
    Coeff: [3, 3, 2, 2, 1] → 27% / 27% / 18% / 18% / 9%.